Sunday, January 22, 2012

Reflection for Week 11

Well, week 11 is E-learning about bouncing balls. Lab 1 was quite a piece of cake i can say. The instructions were quite clear. It is just about the time placement like which is the best time for the ball to bounce and all. That is the only difficulty i face. The graph editor was quite useful letting the ball bounce sharper. I learnt how to use the graph editor well like adding necessary keys, deleting unnecessary keys, etc. I also learnt how to use play blast and save my video into a folder. Lab 2 was the strenuous one. Everything was going easy and steady at the first part. But once it reached the stretch and squash part, my problem starts to face out. when i adjust the factor number, my ball goes totally out of shape. It is not like how it looks like in the picture. I am not sure how to set the ball factor at a specific keyframe. Once i set a factor number at example, two keyframe, the first keyframe will have the same number factor i set for the last one. They can't be different. At least i learn how to make a ball rotate in this lab. With rotation, it will make it more realistic as balls spins when they bounce. I enjoy creating bouncing balls using timing and i find the stretch and squash very interesting. I hope i will be able to get the stretch and squash right.
Week 11 Lab 1, Exercise 2



create a ground for the ball to bounce

create a sphere as a ball


set a keyframe at frame 1 when the ball is on top


set a keyframe at frame 5 when the ball is on the ground


set a keyframe at frame 10 when it bounces up


set a keyframe at frame 15 when the ball is moving forward in mid air


set a keyframe at frame 20 as the ball lands on the ground again


set a keyframe at frame 25 as the ball bounces back up


set a keyframe at frame 30 as it goes back on the ground


set a keyframe at frame 35 as it bounces back up


set a keyframe at frame 40 as it comes to a halt on the ground


adjust the graph editor to let the ball bounce sharper



Video Output




Tuesday, January 17, 2012

Week 11, Lab 1, Exercise 1

set a keyframe at 1

move ball to the other end and set the keyframe at 72

go to frame 33 and move the ball slightly above the fence and set a key

go to frame 50 and move the ball on the ground and set a key


go to frame 60 and move the ball high up a little and set a key


only selecting the Translate X and Y and centering them by frame selection


select translate Y curve at frame 50


Go Tangents>Linear


break both tangent handle apart and move both of them up a little indvidually


select all points


drag to the left till the right most points goes to frame 48


select the centre 3 key points of translate X


delete them


select traslate X left keypoint and move the right tangent handle down slightly


select translate X most right keypoint and move the left handle up slightly


select the keypoint on translate Y at frame 22


Delete it


select translate Y left most key point and move it's right tangent handle up slightly


select the point where ball bounces on translate Y and move the left tangent handle up a bit 


select Edit > Delete by Type > Static Channels to delete all uneccssary keys


Window > Playblast



Video Output




Tuesday, January 3, 2012

Project 1 Self Critique 

As you can see, my model is a macbook pro. I took a total of 2 days to complete it. although it doesn't look as appealing as the actual macbook pro, i did try my best. basically, the tools i used were Booleans>Difference and beveling. i would have to say that The most tedious part would definitely have to be the keyboard as I had to difference the keys one at a time, aligning them with the image plane. in addition to that, i stumbled upon a problem while doing it. the difficulty i faced was having to difference a certain button which resulted in the whole keyboard turning flat. There would no longer be any holes. for instance, my top and right arrow keys. I just added two cubes in after completing everything so it is not as one piece with the keyboard. also, i had difficulties combining all the parts together as the size didn't match and some of the corners were not able to fit in. despite my difficulties in creating this model, there is One thing i like about my model and that would have to be the screen as I find the transparency very useful. this is because the resemblance of the screen to the actual macbook pro screen is uncanny. unfortunately, I wasn't able to model the inner smaller parts in the USB cable port as it wasn't visible.

PROJECT 1 IMAGES