Sunday, February 12, 2012

Week 12

change the grid setting

create a plane with width and height both 400 and subdivisions 4


create a sphere and set radius to 15


adjust the cameras under display > show > cameras


create > camera > camera and aim


go to the attribute > Object display and set loacator scale to 20


scarifice the side view. Go to panels, perspective, camera1. Now you can see what the camera is seeing


Turn on resolution gate


adjust the camera angle so that the plane is within the resolution gate


Assign Blinn material and select ramp from the render node


assign new material to the plane. Choose file from reder node and select the rosewood diffuse image


create reder node for bump mapping, select file and select the rosewood BUMP image given.


you will see bumps when you render it.


reduce the bump depth to 0.2 to make it look more normal


adjust the ball to where it will at frame 1


Lock translate Z, rotate X and Y and scae X Y Z and visibility


set a keyframe at frame 1


move the ball to the centre, on the ground and set a keyframe at frame 24


move the ball to the other end set a keyframe at frame 48


open graph editor and click translate Y


select the middle point and break tangent


move both curve up


move the first and past point curves up too


Go to translate X


delete the centre key


Go to curve and weighted tangents to adjust the bounce a little better



Video Outcome





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