Sunday, February 5, 2012

Week 13

Parent the arm ends, pins and joints 

parent all of them  under swivelbase


IK handle too the top and bottom joints


set locator to position


Create annotation arm control


constrain > point arm control and ikhandle1


constrain > orient arm control and joint 4


lock arm control translate X


lock swivelbase rotate X and Z


parent ikhandle1, arm control and swivelbase


adjust the arm control till it's diagonally above the box


move the arm articulated to a compressed pose


open attribute editor and open the limit information and then translate and set the trans Y and Z min and max


right click joint 1 and click collaspe


set arm control translate Y to -9 and Z to 0


select arm control and cargo and parent them


select swivelbase and change translate Y to -100


select platform then cargobox then parent them


select cargo and change platformW1 to 0


select swivelbase and set rotate Y to 0


select cargobox and set armcontrolW0 to 0


create a floor


middle mouse click swivelbase to armbase


create camera and change focal length to 50


set camera angle


go camera setting and click resolution gate


set a keyframe at frame 1


set keyframe at frame 15 when robot is touching box


select armcontrol and cargobox and then constrain > parent and check maintain offset


give the cargobox a keyframe at frame 15


change blend parent1 to 1 so that the machine and the box are stick together at frame 16


pick up the box and set a keyframe at frame 28


set a keyframe at frame 25 before turning swivelbase


at frame 45, set rotate Y to -90 and set a keyframe


select armcontrol put the box down at frame 65 and set a keyframe


select cargobox and set keyframe at frame 65


go to frame 66 and set blend parent to 0


lift up the machine and set a keyframe at frame 79



Video Outcome



Week 11 Lab 2


create a sphere and group it twice using ctrl-g. Change the names as shown in the outliner

select translate ball gp and create deformer>Non linear>Squash


parent the handle and squash ball gp


Lock the rotate and scale attributes for the translate ball gp


Lock the translate and scale for the rotate ball gp


Lock everything for the ball object


Lock everything except the rotate attributes for the handle


go to the squash input and change max expand pos to 0.01


as we are only using the factor value, lock the rest


create a plane and name it Ground. Scale the width and height 50x up


select frame 1 and click translate ball gp. move the ball to the upper left by setting translate X= -12 , Y=5 and set a keyframe


go to frame 100. Change translate X to 12 and move the ball down to th ground


go to frame 12 and set Translate X= -9 and Y= 0.5


go to frame 25 and set Translate X= -6.1 and Y= 3.9


go to frame 37 and set Translate X= -3 and Y= 0.5


go to frame 50 and set Translate X= -2 and Y= 2.8


go to frame 62 and set Translate X= 2.7 and Y= 0.5


go to frame 75 and set Translate X= 6 and Y= 1.6


go to frame 87 and set Translate X= 8.8 and Y= 0.5


go to frame 100 and set Translate X= 12 and Y= 0.5


open the graph editor and click translate Y and then frame the curve by clicking f


select the points at the peak and click the flatten tangent


select the valley of the curve and break tangent


Video Outcome