3D Mindset and Learning
I feel that taking laptops away can be a problem to solve distractions for students in class as they will definitely surf the web, do other stuffs and not listen to what the teachers say. But, not allowing them to take notes? I disagree in that. Making a student just listen to what the teacher is saying is never gonna help the student learn. There is too much for the student to take in. If the students are taking notes, they will be able to break down what the teacher says and write it down. This way, they are able to learn and remember better. They can even refer to their notes. I know students will miss out some things the teacher say. But letting the student just listen all the way, do you think they can remember every single thing the teacher say?
I think that multitasking gives you a false sense of having to accomplish something. When someone is multitasking, they are actually not giving their best. Their mind is not focus on the things they are doing. This will cause them to not do it well as they are not able to handle so many things at once perfectly. There will definitely be loop holes and things they didn't catch.
Learning 3D and design is different from learning programming. Not all learning are the same because different work requires different form of skill sets.
I agree that learning is actually a very complex operation for an individual. I feel that i approach my learning in the best way depending on what i am learning. As i said learning aren't the same as we learn different things. If i am learning something i am interested in, i would make sure my work is all up to date. I am not lazy to do, i am willing to do as long as i have the heart to do. If i have to learn something i don wanna learn, it will not be my best. The work will always be procrastinated and i will not learn it well either. Note taking is very important to me as i am not able to remember everything the teacher said. That is how i learn.
My thoughts for the last paragraph are that i agree almost every part of it. In the business world, everything is going in black and white. Being able to write a good and powerful email can clinch you a big deal or even get you hired. Using powerful words and points and knowing what to say and what not to say is a skill that is needed to be acquired. Being able to take criticism is something that will help you to improve. You cannot take what people say about you to heart because this way, you will never be able to soar up high. You have to listen to what people criticize about you, find out the problem and improve it. This way, you will be able to succeed and thank the critics. Last but not least is communication. Everyone communicates with one another in this world but there are different ways of communicating. Example, you can't to your boss like how you talk to your friends right? Know who is your audience and speak differently.
I think our lecturer should focus on our attitude and not leave us alone. Not all students are so independent. With lecturers that have the will to help their students and not just come here to teach can actually change the student's life. Leaving the students alone isn't gonna help anyone. With no motivation or anyone's help, students are never gonna succeed. Everyone needs help from one another, it is not easy to be alone. Lecturers are the only ones that can help us if we are willing to help ourself also.
Thursday, November 17, 2011
Wednesday, November 16, 2011
Reflection for Week 3
For the lab 2, track modeling exercise, luckily teacher went through a little bit in class. If he did not do that, i think would have encountered a lot of problems. One example was pressing 6 as the shortcut to get the image on the polygon and using shading> X-Tray so that it is easier to see to connect the lines together with the create polygon tool. I tried connecting the lines without using the X tray and it wasn't easy at all. Those were just my main starting problems, the rest was easy to follow. I learnt about the bend tool and the setting of curvatures. I like the part when i extend the polygon and it really looks like a track already.
For the Lab 2, Washboard Modeling exercise, i got familiarize with the align tool already. When selecting two polygons, you have to know which one to select first to be able to align them nicely. I was able to find out myself which to press to get it in line after lots of tries. There were a lot of aligning in this exercise which helped me practice. I also finally understood the use of window > Outliner. In the past few exercise, i just do but i didn't understand the purpose of it till i asked teacher. It is just like the parenting tool in Adobe AFter Effects. This exercise wasn't difficult, it was manageable. After i created my washboard, it reminded me of the washboard my mum used to use very long ago to wash my shirts.
Monday, November 14, 2011
Washboard Modeling
create cube and set width=34.3, height=6 and depth=29.2
set subdivision width=17
select the top interior edges
bevel the top interior edges
select the top faces
extrude it and set local translate Z to 0.6
select the edges of the extruded facces
bevel the edges
create cub along the depth of glass and set width=1.9,heigh=5.1 and depth=33
create cube in between glass and top header and set width=11,height=0.6 and depth=29.2
use the align tool and align the top panel to the top header
create a cube and set width=1.9, height=3.8 and depth= 29.2
use the align tool to align everything together
duplicate the top stringer and move it to the other end of the glass
create cube and set width=59.1, height=3.8 and depth=1.9
use the align tool and align the left leg with the rest
duplicate the left and bring it to the right
select top header, both stringer and both leg
Bevel the selected
Perspective view
front view
back view
left view
right view
bottom view
top view
Track Modeling
create flat polygon
set width to 10 and heigh to 4
Rotate it up
go attributes and bring the image in
press 6 to bring the image on the polygon
go edit UVS> Normalize to center the image
go shading and X tray to see better
go mesh>edit polygon tool and trace the image
go vertex and adjust the points needed
set the Track_Shape plane visibility to off
go edit mesh> extrude and set division to 20
move it along the Z axis abit
set local translate Z to 45
Create two lines evenly spaced along the length of track
Extrude the selected face and set local translate Z to 0.2
extrude selected face and set local translate Z to 3
Bevel the two side edge
create deformers> non linear> bend. Set rotate X to -90
select bend1 and set curvature to 0 to make it straight
perspective view
front view
back view
left view
right view
bottom view
top view
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