create flat polygon
set width to 10 and heigh to 4
Rotate it up
go attributes and bring the image in
press 6 to bring the image on the polygon
go edit UVS> Normalize to center the image
go shading and X tray to see better
go mesh>edit polygon tool and trace the image
go vertex and adjust the points needed
set the Track_Shape plane visibility to off
go edit mesh> extrude and set division to 20
move it along the Z axis abit
set local translate Z to 45
Create two lines evenly spaced along the length of track
Extrude the selected face and set local translate Z to 0.2
extrude selected face and set local translate Z to 3
Bevel the two side edge
create deformers> non linear> bend. Set rotate X to -90
select bend1 and set curvature to 0 to make it straight
perspective view
front view
back view
left view
right view
bottom view
top view
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