Exercise 1 Cardboard box modeling
Create cube
set the width height and depth of cube
set as top panel view
Region-select the vertices in the center of the box depth (length)-wise and Scale the vertices by entering 2.9 in the X axis window
Region-select the vertices in the center of the box width-wise and Scale the vertices by entering 2.92 in the Z axis window.
Change to face and select top box
Go hotbox>edit mesh>extrude and Move the manipulator down a short distance on the Z axis
In the Channel Box, set Local Translate Z to -29.5.
Select the faces in the center of each top section, depth and width-wise
In the Channel Box, set Local Translate Z to .2.
repeat the step but set Local Translate Z to 17 now
Scale the end flaps a short distance away from the side flaps
View as front view
Set the pivot correctly and rotate the flaps out nicely
Select the edges
Bevel the edges
close up view of the beveled edges
select the vertices at the top edge and click the move tool > set to face> click top face where vertices selected and move a short distance
do the same for all flaps
go mesh>smooth > Set division levels to 2 and Continuity to .2
create deformer> non linear> wave. scale deformer to fit width of box
perspective view
front view
back view
right view
left view
top view
bottom view
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