Exercise 2 Cardboard Box Modeling
create cube and set width,height and length
select the centre vertexes and set 2.9 at the X axis window
select the centre vertexes width wise and enter 2.92 at the Z axis window
select the side top face and go edit mesh>extrude
move it up abit
extrude again and move up higher
Select the top vertices and use pick walk to select the bottom one too
use the pivot tool to adjust the pivot to the correct spot to rotate
9change back to the rotate tool and rotate it down
Rotated down
Select top face and extrude setting Local translate Z to -29.5
Insert edge loop tool
Bevel the edges
select top edge vertices and move up down to make it look torn
select all the faces of the torn part
go mesh> extract
move and rotate to make it look like it's torn out
increase the height of the top edges alternate vertices to make it look torn
perspective view
top view
bottom view
front view
back view
right view
Left view
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